I say “a little”, because even though some arena’s obstacles that make it harder to throw a ball into the opposing goal or pass it to a teammate, the arenas are ultimately too small to offer much variety in terms of their shape and layout. There’s a good selection to choose from, and a range of different arenas makes sure that the experience feels a little different each time you play. Further customization can be achieved with your weapon selection, which determines which special ability you take into the upcoming match with you. While some attributes are character-specific, the roster is roughly divided into three character classes – one emphasizing speed, another brute force, with a more well-rounded option as your third choice. You get to choose a potential hero from a dozen characters on the roster, and different combinations of players bring different strengths and weaknesses to the team you select. Hyperbrawl Tournament features a silly narrative that revolves around an ancient quest to find heroes that have to prove themselves in a future sports tournament first, but ultimately all of that just boils down to a reason to have 2 on 2 matches in small arenas with gameplay that somewhat resembles Speedball – a futuristic and violent version of handball. It made a good first impression though, since the videos and screenshots reminded me of the classic Atari ST and Amiga classic Speedball II by the Bitmap Brothers. There are a few titles on the platform that caught my eye early, and Beyond a Steel Sky is the most prominent one, but I didn’t notice Milky Tea Studios’ arena sports brawler until it was announced it was coming to consoles (and PCs). I’ll readily admit that Hyperbrawl Tournament passed me by when it originally launched on Apple Arcade last year. Time for us to look into three brand new console ports of indie releases, with Hyperbrawl Tournament, Cloudpunk and Macrotis: A Mother’s Journey all appearing on consoles this week after earlier stints on PC and Apple Arcade.
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